iTrinegy chats to Troy Germain, Network Games Tester at Future Games of London about how the iTrinegy NE-ONE Professional Network Emulator helps with the identification and resolution of network-related performance issues when testing the studio’s games.
iTrinegy’s NE-ONE Professional and NE-ONE Enterprise Network Emulator ranges have been designed to allow teams to easily configure network types, and connection impairments, to allow Developers to see exactly how poor player networks will impact gameplay!
Easily configure Client to Server, Peer to Peer, and any other meshed or partially meshed configurations your players will use within minutes, complete with accurate geographical latency and customized network impairments!
Configure multiple different network experiences and test them on multiple test consoles at the same time!
Cut down the bug-fixing cycle by performing multiple tests at once!
Chain different network experiences together with different transition profiles to see how transitions between network qualities impacts your game!
Give your teams a better understanding about how networks will impact gameplay, and identify bugs currently interfering with a live game!
A lot of developers have upped their game and powered up their testing with iTrinegy- read our case studies and see what they had to say!
Want a quick summary on why other developers are using Network Emulation? Watch a highlight reel on Why Game Testers use iTrinegy!
Check out some of the guides and use cases that our gaming users have found most interesting!
CD Projekt Red Case Study - GWENT
Want to know more, or see one of our Network Emulators in action? Drop us a message, and we’ll get in touch!